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Design Club: “Super Mario Bros. Level 1-1 – Game Analysis” or Why Super Mario...

An excellent analysis of World 1-1 from Super Mario Bros. It truly is a shining example of what some modern game designers can only hope to achieve. While I will always advocate teaching players the...

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Design Club Analyzes Summoner’s Rift from League of Legends

I don’t play any MOBA’s but this analysis has given me enough reason to consider maybe starting out. There’s a lot of depth here and the strategies that need to be implemented definitely show why it...

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Design Club: Portal and Tutorials Mechanics

I feel like there are some people out there who truly believe that tutorials are bad things. Like, the player should just wade through the near infinite combinations of buttons and mechanics to figure...

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Design Club: Mark of the Ninja – Stealth Games and Visual Cues

While I definitely still need to play Mark of the Ninja, this episode of Design Club kind of gives me the idea that too much information might remove some of the challenge or reward that comes from...

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Design Club: The Blue Shell – The Liam Neeson of Mario Kart

In high school when my friends and I played Mario Kart DS, there was a golden rule we all followed. The only place that matters is the one you’re in when the race finishes. It was basically our “no...

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Design Club Teaches the Importance of Animation with Punch-Out Wii

This was a really good episode of Design Club. I really love Punch-Out Wii, even if it was too hard for me to beat. This video brings up a lot of excellent points of how to use animation in games in...

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